However, as the series leaves the PS3, it looks like it also leaves an era of dynamic track variables in favor of pre-cooked conditions.
This isn’t the only bit of bad news Kazunori has delivered this month, having confirmed earlier that the planned Gran Turismo Sport beta was being cancelled. The studio claimed it would have been forced to push the release date back if it had to release a public beta, and would risk missing the lucrative holiday window that is so often coveted by publishers.
Rival racing titles like Project Cars and DriveClub both feature dynamic weather and lighting conditions, while Forza Motorsport 6 received some criticism for ditching dynamic weather for similar reasons as Kazuroni’s title. While Gran Turismo Sport may be losing out on the popular feature, it’s also gaining a series first: GTS will support PlayStation VR, which will allow gamers to assume control of the cockpit in a virtual reality environment.
The series creator went on to explain that while dynamic time and weather are out of the question, it doesn’t mean players will be stuck playing a race at high noon each time. Instead, players can manually adjust the time from an in-game menu prior to each race:
While it’s clearly not the end of the world, some fans will be disappointed that the current generation of consoles are still victims to gameplay sacrifices in the name of standard framerates. If the PlayStation 4.5 is to be believed, one might think such reasoning might needn’t be offered.
What do you think about Gran Turismo Sport, Ranters? Can it fill the shoes left behind by its popular predecessor?
Gran Turismo Sport will race onto the scene on November 15, exclusively for PlayStation 4.
Source: GTPlanet